The split second answer
The group stands in a circle, the group leader stands in the middle as the quiz master. The question must be answered within 2 seconds. The game can also be played with two teams. There are points for correctly answered questions. There are no points if the answer is correct but came too late. There are minus points for those who stammer and stutter and if the answer does not come “like a pistol shot”.Possible questions:
- Who is the foreign minister at the moment?
- How many toes do you have?
- How old are you?
- What is your name?
- Which direction is south?
- What is the root of 49?
- What is 7+7?
- What month is it?
- Which day of the week will it be in 3 days?
- What was the name of the first president of the USA?
- Which letter comes after W?
- Which letter comes before K?
- What is your father’s name?
- Which day comes before Thursday?
- How many people are in the room?
- How many doors are in the group room?
- Where did you take your last vacation?
- How old will you be in 12 years?
- What size feet do you have?
- What is heavier? A kilo of iron or a kilo of feathers?
2. Vocabulary Mimes
Students
can play this game either individually or in groups. Designate one student the
vocabulary mime for the first round. Give the mime a card with the definition
of the vocabulary word on it and have her mime the definition while the rest of
the class attempts to answer it using a vocabulary word from your current
lesson. To keep students from simply shouting out the list of vocabulary words,
have them wait until the mime has finished and give them one or two guesses to
get the answer right. The student who guesses correctly becomes the next mime.
3. Last Man Standing
Have
all students stand and face the front of the classroom. If a child is unable to
stand, have him raise his hand to represent his participation. The teacher
walks around the classroom and selects a student. She asks her a question about a vocabulary
word: such as say the word and ask for its definition, form an incomplete
sentence and ask for the missing word or create a situation that fits the
meaning of the word. If she answers correctly, she remains standing. If she
answers incorrectly, she must sit. The winner is the last person standing in
the room.
4. Hangman
· Play this two-player
game to help children sharpen their spelling and word-decoding skills.
· Start the game by having
one person choose a word or phrase that the other player knows how to spell.
· Place one dash on the
bottom of a piece of paper for each letter of the word or words chosen. Leave a
space between words.
· Draw a
"gallows" at the top of the paper - draw a horizontal line at the
bottom, a vertical line coming up out of its center, and then a short line off
to the right at the top (so that you now have an upside-down "L" on
the horizontal line). Draw a short vertical line off the end of the top line -
this is your "noose."
· Have the other player
guess one letter at a time - or he or she can use a turn to guess the entire
word or words.
· Fill in the letter
(everywhere it appears) on the appropriate dash (or dashes) each time the
person guesses correctly.
· Add one body part to the
drawing each time the letter chosen is not in the word. Begin by drawing a head
attached to the short vertical line (the "noose"). Add eyes, ears,
nose, hair, body, legs, and arms. Know that if the drawing of
the person is completed before the word or words are guessed, the guessing
player loses. If the player figures out the word or words first, he or she
wins.
5. Bingo
· Create the bingo grid on
a piece of 8x10 white paper. It should be five columns wide and five rows high.
The center square should be marked “free space” or something similar.
·
Make five different
master copies of the vocabulary bingo card. Fill in the remaining spaces with
either a vocabulary word or a short definition. Vary the location of the words
on each of the five master copies. Make copies of the master bingo cards so you
have enough for each student in the class.
·
Pass out a bingo card
and markers (candy, beans, confetti) to each student. Instruct the students to
mark their “free space” before beginning.
·
Call out a definition
for one of the vocabulary words your students have studied. If they recognize
the word it defines and have that word on their bingo card, they mark the word.
If they do not recognize it, they miss out in winning the game. You can also
call out a vocabulary word, and the students will mark the definitions on their
cards. When a student gets a row either horizontally, vertically or diagonally,
they may say “bingo.”
·
When a student wins, he
must tell the teacher each of the words in their row, as well as the
definitions that go with them. This gives all the students in the class an oral
review of words they may not have on their cards.
·
If preferred, laminate
copies of the vocabulary template. You can then let students choose 24
vocabulary words and write them with dry-erase markers in any square they
choose. This gives them control over their game. Erase the cards after each
game and let students choose a different 24 words and different placements.
Balloon Debate
Focus: Speaking.
1. Outline of the
game: This is a dramatic situation! 8 people are travelling in a hot air
balloon. The hot air balloon is losing air very quickly. Everybody is in
danger. The pilot says that unless one person jumps out in order to make the
balloon lighter, the balloon will crash and everyone will be killed. Each
student must take on the identity of a person in the balloon and make a speech.
After hearing all the speeches the class decides on who should be the first to
jump, then the second, etc. (Or if everyone in the class is playing, the people
in the balloon decide.)
2. First, decide on
who the people in the balloon are.
3. Each person has
five minutes to prepare a short speech (if you wish, you can have a word limit,
suggestion: 150 words).
4. Listen to the
speeches.
5. Vote!
Word Tennis
Focus: recycling vocabulary and
speaking.
1. Find a partner, and if possible
stand a few feet away from one another. You are going to play tennis, but using
words instead of a ball, and your voice instead of a racquet! However, you are
not playing against your tennis partner; you are playing against the other
tennis pairs in the room.
2. Decide who is going to serve (go first). When
the teachers says start, the player going first must shout out a subject word
beginning with A, his partner must shout back another word beginning with A.
Continue until you can’t think of any more A words, then move onto words
beginning with B. The object of the game is to keep playing as long as
possible. The winners are the pair of players who are still playing when
everyone else has given up/ run out of words!
A bit of winter in summer
This game is called
“snowball”. You are given several words and you are to make out of them word
families. This game is possible to play either alone or in couples, even in a
small group, “Whose snowball is bigger.” Wins the person who has got more
words.
For example: govern
Govern
Government
Governor
Governess
Governing
4. If the audience guesses right give them points or a round of applause.
Find the murderer
1. Write on board:
Mrs. McDonald was found dead in
her house on Tuesday at eight in the morning. You have to find who killed her
and why.
2. Explain to students they are going to prepare a play and perform it (split them in 2 or 3 groups) while one group performs the other watches them. The audience has to guess who the murderer is.
2. Explain to students they are going to prepare a play and perform it (split them in 2 or 3 groups) while one group performs the other watches them. The audience has to guess who the murderer is.
3. Preparation: give
students enough time to prepare this and help them at this stage, if necessary.
·
Option (a) Tell the students they are free to invent a
story about why she is dead, and how; they can choose their own personalities
and alibis, and decide who will be the inspector as he or she has to prepare a
few questions to ask the suspects. They work in groups and they decide who the
murderer is amongst themselves. If you have a class of say 8 or 10, divide them
in two groups so that they don't know what the other group is planning.
·
(b) Or you can give them a few suggestions saying she
was very rich, or famous, or whatever comes to your mind. Write on the board a
few relatives or friends e.g. her niece, her brother-in-law, her sister,
husband, neighbor etc. Write on the board some useful questions e.g. "what
were you doing at ....? Where were you staying? They prepare the play, but
still let them decide who's who.
4. If the audience guesses right give them points or a round of applause.
Doctors and patients
Divide
your class in half, half are doctors, half are patients.
·
Put the patients in an area of the class
which becomes the waiting room. The patients should either come up with their
own symptoms, or you can give them a few ideas - the one who wakes up in the
morning feeling sick, the one who can’t sleep or the one who’s putting on a lot
of weight or the one who’s losing weight - you can have any kind of ailment you
want and the idea is that every patient should visit every doctor and get
advice from that doctor.
·
Be careful to set a time limit for each
consultation with the doctors. Once the patients have visited each doctor –
they may want to make notes of the advice given – they return to the waiting
area and decide who the best doctor was, and perhaps who was the craziest!
Meanwhile, the doctors all get together, because they are at a medical
conference, and they have to compare the advice they’d given – and perhaps
decide who the craziest patient was!
Комментариев нет:
Отправить комментарий